Creative Technologist with over 3 years of professional design experience, robust background in design research and user interface design. Adept at translating complex concepts into intuitive digital and visual narratives. I am adaptive learner and I love exploring new tools and techniques for the best design solutions. My toolbox consists of skills in 3D modeling, digital sculpting, rendering, image and video editing, presentation, generative AI visual and sound tools and many more.
My passion for design and technology stems from my education background and previous work experiences. I hold a Master of Science degree in Architectural Technologies from SCI-Arc, where I learned to apply computational and generative methods to create novel and expressive forms and spaces. I also have experience as an architectural designer at The S/L/A/M Collaborative (SLAM) and JERDE, where I participated in various projects ranging from mixed-use developments, urban design, and cultural facilities. 
Additionally, I am a visual artist with experience building projects for Venice Architectural Biennale and live visual performances for San Francisco Audio-Visual AV Club. I've performed live coded performances in venues of Los Angeles, San Francisco and Santa Cruz, including Gray Area Theater and Stanford CCRMA Stage.
Most commonly used software in my practice: Unity, Unreal Engine, Touch Designer, Figma, Adobe Suite, Z-Brush, Cinema 4D, Blender, Rhino 3D, Grasshopper, Redshift, Octane, Revit, Twinmotion, Office 360
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